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Is it possible to set the frequency of a cylindrically mapped image map
to something other than one?
Ie, currently if I map an image bitmap to a cylinder (map_type 2), I get
an image wrapped once around the Y axis, as documented. However, what I
would like to do is map the texture such that N copies wrap around the Y
axis.
For example, lets say I have a seamless texture, and a very large
cylinder close to the camera. Up close the texture looks grainy, as it
is only wrapped once about the Y axis, however as it's seamless, and the
camera is only seeing a small portion of the surface, one could get away
with increasing the frequency of the texture about the Y axis to
something greater than one (and scale on the y axis appropriately).
Is this possible? If so, how?
Regards,
Peter D.
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