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Christoph Hormann wrote:
> Fernando G. del Cueto wrote:
>
>> I have a union of *many* copies of a heightmap.
>
>
> What is a heightmap?
Sorry! It's late and I'm tired! I tried to say height_field.
>
>> Except the pigment, the texture (normals and finish) of each element
>> is identical. It's a random color for each instance.
>>
>> If I assign pigments individually and assing normal and finish to the
>> union, will I save memory?
>
> No.
So, it's the same to apply the whole texture individually or to the union?
Thanks,
Fernando
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