POV-Ray : Newsgroups : povray.general : Trying to save memory : Re: Trying to save memory Server Time
2 Aug 2024 14:17:35 EDT (-0400)
  Re: Trying to save memory  
From: Fernando G  del Cueto
Date: 30 Sep 2004 03:25:22
Message: <415bb4e2$1@news.povray.org>
Christoph Hormann wrote:
> Fernando G. del Cueto wrote:
> 
>> I have a union of *many* copies of a heightmap.
> 
> 
> What is a heightmap?

Sorry! It's late and I'm tired! I tried to say height_field.

> 
>> Except the pigment, the texture (normals and finish) of each element 
>> is identical. It's a random color for each instance.
>>
>> If I assign pigments individually and assing normal and finish to the 
>> union, will I save memory?
> 
> No.

So, it's the same to apply the whole texture individually or to the union?

Thanks,

Fernando


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