POV-Ray : Newsgroups : povray.general : Inverse Kinematics System : Re: Inverse Kinematics System Server Time
2 Aug 2024 14:14:41 EDT (-0400)
  Re: Inverse Kinematics System  
From: Rune
Date: 30 Sep 2004 01:14:46
Message: <415b9646@news.povray.org>
stm31415 wrote:
> (I think Rune has something squirreled away somewhere
> that is more significant that the neck include file,
> but he doesn't appear to be letting go of it...)

There is my "How to make an IK leg" on http://runevision.com/3d/povgoodies/
but it can only be used for 2-bone structures. My unreleased bone system for
AL the Alien basically just combine a few of these and the rest is forward
kinematics. I have never succeeded in creating "real" inverse kinematics.

> right now I have an IK system with arbitrary numbers
> of joints, lengths of segments, starting position,
> axes, and goal.

I'm very interested!

Rune
-- 
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.