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Sorry, I thought I removed all my scaling tags.
"Anthony D. Baye" wrote:
> Is this what you were trying to do?
>
#declare ft = 12 ;
>
> camera {
> location <0.0, 0.0, -10.0>
> look_at <0.0, 0.0, 0.0>
> }
>
> light_source {
> <-25.0, 15.0*ft, -10.0*ft>
> color rgb 1.0
> }
>
> #declare T_Section =
> difference {
> torus { 1.5, 0.25 rotate 90.0*x }
> box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
> 45.0*z }
> box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
> -45.0*z }
> translate <-1.5*cos(radians(45)), -1.5*sin(radians(45)), 0.0>
> }
>
> #local a = -1 ;
> #while(a <= 1)
>
> object {
> union {
> object { T_Section }
> object { T_Section rotate 180.0*z }
> }
> pigment { White }
> translate 4*(1.5*cos(radians(45)))*a*x
> }
>
> #local a = a + 1 ;
> #end
>
> Render below.
>
> ADB
>
> Oleguer Vilella wrote:
>
> > An other render. Hope it helps.
> >
> > news:415984e9@news.povray.org...
> > > Hope now is better... and I hope that you understand my picture.
> > >
> > > Thanks to all the people.
> > >
> > >
> > >
> >
> > [Image]
>
> ------------------------------------------------------------------------
> [Image]
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