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Is this what you were trying to do?
camera {
location <0.0, 0.0, -10.0>
look_at <0.0, 0.0, 0.0>
}
light_source {
<-25.0, 15.0*ft, -10.0*ft>
color rgb 1.0
}
#declare T_Section =
difference {
torus { 1.5, 0.25 rotate 90.0*x }
box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
45.0*z }
box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
-45.0*z }
translate <-1.5*cos(radians(45)), -1.5*sin(radians(45)), 0.0>
}
#local a = -1 ;
#while(a <= 1)
object {
union {
object { T_Section }
object { T_Section rotate 180.0*z }
}
pigment { White }
translate 4*(1.5*cos(radians(45)))*a*x
}
#local a = a + 1 ;
#end
Render below.
ADB
Oleguer Vilella wrote:
> An other render. Hope it helps.
>
> news:415984e9@news.povray.org...
> > Hope now is better... and I hope that you understand my picture.
> >
> > Thanks to all the people.
> >
> >
> >
>
> [Image]
Post a reply to this message
Attachments:
Download 't_transform.jpg' (13 KB)
Preview of image 't_transform.jpg'
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