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I'm pretty sure it's the "area_light" part of your light_source settings.
Get rid of that, and it should look pretty good. I guess this isn't a bug,
because it's in the documentation. I'm not aware of any way around it,
other than getting rid of "area_light".
You can still use an area_light in your light_source block, but it seems to
work better if you leave it out of the photon block.
--
Jeremy
www.beantoad.com
"dan B hentschel" <dan### [at] alumritedu> wrote in message
news:web.4158123d5dc55178a3fcf12a0@news.povray.org...
>I have posed an image of my first attempt at photon usage in the
> povray.binaries.images group. Take a look. It's pretty ugly. I thought I'd
> give it a try since the image is full of reflective and refractive
> surfaces, and seems to be just begging for photons to be enabled. I know
> there's a lot of settings I can play with, but I'd appreciate some
> pointers
> if someone more experienced is willing. Here is how I currently have it
> implemented:
>
> In global_settings:
>
> photons {
> count 1000000
> autostop 0
> load_file "block.pho"
> }
>
> In my area_light:
>
> photons {
> refraction on
> reflection on
> area_light
> }
>
>
> In each clear plastic structure:
>
> photons {
> target
> refraction on
> reflection on
> collect off
> }
>
> In each mirror/metal structure:
>
> photons {
> target
> reflection on
> collect off
> }
>
> And that's pretty much it. Pretty basic stuff. All the other
> surfaces/lights
> do not have a photons block in them at this time. I figured I'd start out
> simple and then try to tweak from there. I was so shocked at the
> disgusting
> results, though, that I decided to ask for recommendations before
> proceeding. I must be doing something horribly wrong. :-) Thanks for your
> time.
>
> - dan B hentschel
>
>
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