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Hi guys
What am I doing wrong with this code:
#include "functions.inc"
camera
{
<0,0,5>
look_at <0,0,0>
}
isosurface
{
function {f_mesh1(1,1,1,0.1,0.2,0.05,0.15,0.15)}
threshold 1
contained_by
{
box {-1,1}
}
material{texture{pigment{color White}}}
}
All this code does is to produce a solid white box, sized -1 1 (obviously).
Changing the values sent to f_mesh1 has no effect - from very small to very
large still just produce a solid white box.
How can I get a mesh with f_mesh1? What am I doing wrong? I've never used
isosurfaces before.
Thanks!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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