> I'm a novice in ray tracing. I'm currently parallelizing povray using
> threads,
If you are a novice to ray-tracing, you should not be doing this at all.
There is a simple reason why POV-Ray is not multithreaded, and that is that
the source code is not up to it without changes to various algorithms that
requires a very good understanding of ray-tracing. I would very strongly
advise to not waste time trying to hack a multithreaded implementation of
the 3.x source code together. It is not going to work completely - ever!
Thorsten
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