"Warp" <war### [at] tagpovrayorg> wrote in message
news:4151bb42@news.povray.org...
> Slime <fak### [at] emailaddress> wrote:
>> But surely the artifacts caused by inverted normals around edges weren't
>> intended.
>
> But the artifacts are not caused by a programming mistake but a design
> mistake. There's a difference.
>
>> I doubt anyone sat down and thought, "then we'll invert the
>> normals... and this will cause strange shadows along the edges of
>> triangle
>> meshes, which we want..." It certainly (hopefully! =) ) wasn't a design
>> decision like this.
>
> Design mistake means that when they designed the engine they didn't
> think of this problem. It doesn't have to be intentional.
> The program works exactly as designed (ie is bug-free), but the
> design was flawed.
>
Design Flaw = Bug
Design Flaw != Bug
Design Flaw ~= Bug
I think this debate could go on for awhile... I'm half-expecting a certain
someone to jump in about now and explain to us why this conversation is
pointless and unhelpful. ;-) Or does he only do that to me? :-(
--
Jeremy
www.beantoad.com
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