POV-Ray : Newsgroups : povray.general : non-mesh meshes : Re: non-mesh meshes Server Time
2 Aug 2024 20:21:47 EDT (-0400)
  Re: non-mesh meshes  
From: Jeremy M  Praay
Date: 22 Sep 2004 17:41:39
Message: <4151f193$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:4151bb42@news.povray.org...
> Slime <fak### [at] emailaddress> wrote:
>> But surely the artifacts caused by inverted normals around edges weren't
>> intended.
>
>  But the artifacts are not caused by a programming mistake but a design
> mistake. There's a difference.
>
>> I doubt anyone sat down and thought, "then we'll invert the
>> normals... and this will cause strange shadows along the edges of 
>> triangle
>> meshes, which we want..." It certainly (hopefully! =) ) wasn't a design
>> decision like this.
>
>  Design mistake means that when they designed the engine they didn't
> think of this problem. It doesn't have to be intentional.
>  The program works exactly as designed (ie is bug-free), but the
> design was flawed.
>

Design Flaw = Bug
Design Flaw != Bug
Design Flaw ~= Bug

I think this debate could go on for awhile...  I'm half-expecting a certain 
someone to jump in about now and explain to us why this conversation is 
pointless and unhelpful.  ;-)  Or does he only do that to me?  :-(

-- 
Jeremy
www.beantoad.com


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