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"Jim Charter" <jrc### [at] msncom> wrote in message
news:41508da6$1@news.povray.org...
> Jeremy M. Praay wrote:
>
>
>> real function-based surface, it would be, well, really cool. In theory,
>> such a feature could allow someone to completely replace a smooth
>> triangle mesh with isosurfaces.
>>
> Yes I played with it a bit leaving the surfaces flat, the attraction being
> that you could then apply a real displaced texture to
> the surface. It was very slow to render and first results were not
> too exciting.
With enough surface subdivision, and an bunch of RAM, maybe it would look
pretty good. After POVComp, I'll probably start messing around with that,
just for fun. Or maybe not. I don't like committing myself to anything...
;-)
--
Jeremy
www.beantoad.com
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