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I'm admitting that I'm way over my head in this discussion, so I won't be
offended if you inform me that I'm not making any sense. ;-)
To move forward a little and to generalize a little, one of the benefits of
POV-Ray is the fact that it uses function based surfaces (CSG), rather than
meshes. i.e. A sphere is a sphere, not a bunch of triangles glued together
with normal interpolation. Imagine placing a sphere inside a slightly
larger mesh-based sphere. You'd see the smaller sphere poking through the
mesh in some places, even though the mesh-based sphere would actually appear
larger (this could be a neat illusion). In the long-run, wouldn't it make
more sense to actually create function based, spline-type surfaces? Is that
what NURBS are? (If so, then this has probably been discussed before.)
Before you kill me, realize that I'm just making statements based on
something that I know very little about and would have almost no idea how to
implement, so be nice. ;-)
Oh, also I've apparently been saying "smooth triangle problem" when I should
have really been saying "shadow line problem". I assumed they were both the
same thing.
--
Jeremy
www.beantoad.com
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