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Jeremy M. Praay wrote:
> real function-based surface, it would be, well, really cool. In theory,
> such a feature could allow someone to completely replace a smooth triangle
> mesh with isosurfaces.
>
Yes I played with it a bit leaving the surfaces flat, the attraction being
that you could then apply a real displaced texture to
the surface. It was very slow to render and first results were not
too exciting.
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