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"Shay" <sah### [at] simcopartscom> wrote in message
news:41506249$1@news.povray.org...
> Jeremy M. Praay wrote:
>>
>> To back up a little bit, I'm often annoyed by the artifacts that
>> come as a result of the "smooth triangle" problem.
>
> http://www.slimeland.com/slimepov/
>
Thanks for that. When I brought up the problem awhile ago (in the
p.tools.poser ng), I had heard that Christophe Bouffartigue had a fix once,
but I couldn't find any mention of it in any of the recent compilations.
I wonder why Slime's patch for the smooth triangle (and shadow-line
artifact) problem never made it into MegaPov. But I'm guessing it's the
fact that "there is no solution that works in every case".
I tried the new version of PoseRay, and did surface subdivision on the
Victoria 3 model, and it seemed to work for me. I'm sure there are still
some artifacts, but I guess it becomes a question of degree at that point,
and if you have enough RAM (and patience), you could always subdivide it
more. IMHO, that is an awesome feature to have. It's makes a world of
difference for POV-Ray. (Though I have to say that it took me a few minutes
to figure out how to get it to work.)
I still think it would be waaay cool to be able to turn a mesh into
isosurfaces, though. I guess I'll have to get smarter.
--
Jeremy
www.beantoad.com
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