Oh yeah.
There are 2 things going on in the radiosity that I don't like.
1. I think the media for the flames should cast a lot more light onto the
sides of the ships.
2. the little patches of green and orange light at the bottom seem wrong.
Here are my rad settings - sorry, try as I might all I can seem to do is
make the render take longer with no noticeable results...
---
global_settings {
assumed_gamma 0.8
ambient_light rgb .05
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 30
error_bound .5
low_error_factor 1
recursion_limit 1
normal on
media on
}
max_trace_level 5
}
---
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:414f1322@news.povray.org...
> Thanks for all the feedback I've been getting.
>
> I think now I'll add a door to the big egg ship and some cargo coming down
> a ramp - then it seems like there should be some refueling tanks near the
> landing pads someplace, and probably some kind of radar towers.
>
> It would be great if i could find a few Asteroid-nauts in spacesuits to
> place in the scene for scale.
>
>
>
>
>
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