POV-Ray : Newsgroups : povray.binaries.images : Asteroid City 3 : Re: Asteroid City 3 Server Time
7 Nov 2024 06:23:16 EST (-0500)
  Re: Asteroid City 3  
From: Bryan Valencia
Date: 21 Sep 2004 12:40:37
Message: <41505985$1@news.povray.org>
Oh yeah.
There are 2 things going on in the radiosity that I don't like.

1. I think the media for the flames should cast a lot more light onto the 
sides of the ships.
2. the little patches of green and orange light at the bottom seem wrong.

Here are my rad settings - sorry, try as I might all I can seem to do is 
make the render take longer with no noticeable results...


---

global_settings {
 assumed_gamma 0.8
 ambient_light rgb .05

 radiosity {
  pretrace_start 0.08
  pretrace_end   0.01
  count 30
  error_bound .5
  low_error_factor 1
  recursion_limit 1
  normal on
  media on
 }
 max_trace_level 5
}

---


"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message 
news:414f1322@news.povray.org...
> Thanks for all the feedback I've been getting.
>
> I think now I'll add a door to the big egg ship and some cargo coming down 
> a ramp - then it seems like there should be some refueling tanks near the 
> landing pads someplace, and probably some kind of radar towers.
>
> It would be great if i could find a few Asteroid-nauts in spacesuits to 
> place in the scene for scale.
>
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.