POV-Ray : Newsgroups : povray.general : POV-Ray 3D Sound System : Re: POV-Ray 3D Sound System Server Time
2 Aug 2024 22:11:59 EDT (-0400)
  Re: POV-Ray 3D Sound System  
From: Rune
Date: 21 Sep 2004 10:08:43
Message: <415035eb$1@news.povray.org>
ingo wrote:
>> What's left for the sound-file you propose?
>
> Sounds, source attributes, listener attributes, maybe buffer
> attributes, everything except spatial data, triggers (state) and the
> frame stuff.

I'm not sure what attributes you mean. With pitch and gain categorized as
"frame stuff" there really is not much left. OpenAL is pretty simple. It
automatically controls doppler effect and distance-related loudness, but
besides that one have to specify things manually. It also doesn't handle
phase, delay, fade-in or fade-out or other effects.

Still, having access to OpenAL's sound rendering is superior to what has
been available to POV-Ray animators before and creative minds can do a lot
with it.

It may sound like I've only been objecting to suggestions and ideas in this
discussion, but the truth is that I've leaned a lot from the discussion and
I've also changed some aspects of the design of the system based on the
things we've discussed.

So thanks for all the feedback, Ingo, Tim and others!

I'm working on a better demo scene now while improving the system slightly
at the same time, and after that I'll release the first version.

Rune
-- 
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com
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