POV-Ray : Newsgroups : povray.general : Too many nested objects : Re: Too many nested objects Server Time
2 Aug 2024 14:15:58 EDT (-0400)
  Re: Too many nested objects  
From: Warp
Date: 19 Sep 2004 08:14:44
Message: <414d7834@news.povray.org>
Tim Nikias <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> That aside, how do discs add up to the nesting? They've only got one
> surface.

  Most primitives have only one surface, yet that doesn't stop them from
having an inside, even when this surface is open.
  Just test discs in CSG with other objects to see their inside.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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