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Tim Nikias <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> Yeah, I'd expect that to be inefficient for standard scenes. But when I use
> a particle system with hundreds of particles, such things can easily happen.
You might want to rework your particle system so that if there is more
than 100 particles one inside another, not all of them are actually
instantiated (it wouldn't make any difference in the image anyways).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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