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> Yes, it's not a technical problem, it's only a matter of what design is
more
> clever.
My LSSM had a similiar problem. Certain Macros add values to the wavefield
and, as you know, those heights then just get smoothened out for a wave-like
effect. What I did was to have the macro add the data only when it is
occuring within the clock_delta of the current frame. That way, even when I
change the scene a little during the rendering (e.g. nudge a few values
while it's already rendering the first frames) it all works out.
Additionally, when stopping the animation and rendering it later on, the
data will get added once it actually pops up, not earlier or later. It
avoids double entry of the data.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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