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> > Do you, by any chance, know exactly how deep into objects POV-Ray can
trace
> > without reaching the nested-max?
>
> 100. If you hit that limit, change your scene because if you hit it, you
> can be certain there is something very inefficient in your scene.
Yeah, I'd expect that to be inefficient for standard scenes. But when I use
a particle system with hundreds of particles, such things can easily happen.
But I guess it's not that easy to raise that limit without requiring much
more memory.
Thanks for responses, Slime and Thorsten!
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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