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> In effect, if I'd close the rear end of
> the half-spheres, so that POV-Ray knows when it exits a particle, it might
> work better?
Yeah, that should do it. Instead of clipping them, use a difference with a
plane that has a transparent texture.
> Do you, by any chance, know exactly how deep into objects POV-Ray can
trace
> without reaching the nested-max?
No, but it shouldn't be too difficult to figure out through guess-and-check.
Or it may be in the documentation somewhere.
- Slime
[ http://www.slimeland.com/ ]
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