POV-Ray : Newsgroups : povray.general : Too many nested objects : Re: Too many nested objects Server Time
2 Jun 2024 14:42:30 EDT (-0400)
  Re: Too many nested objects  
From: Slime
Date: 19 Sep 2004 00:21:51
Message: <414d095f$1@news.povray.org>
> In effect, if I'd close the rear end of
> the half-spheres, so that POV-Ray knows when it exits a particle, it might
> work better?

Yeah, that should do it. Instead of clipping them, use a difference with a
plane that has a transparent texture.

> Do you, by any chance, know exactly how deep into objects POV-Ray can
trace
> without reaching the nested-max?

No, but it shouldn't be too difficult to figure out through guess-and-check.
Or it may be in the documentation somewhere.

 - Slime
 [ http://www.slimeland.com/ ]


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