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I just got this error. I'm not complaining about it as it surely has a
reason to be there, still, a few questions:
-How many objects may I nest and in which circumstances do they count?
Knowing something more specific would help in testing for a workaround.
-Does max_trace_level also affect the depth of rays through nested objects?
If so, wouldn't it be possible to somehow raise the limit for nested objects
to a value that would work with max_trace_level 256 (POV's trace-cap, which
is sufficient IMHO)?
My line of thought is simply that, if I specify a max_trace_level, I'd
rather expect black spots instead of chickening out on a render. ;-)
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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