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I've had this strange question going around in my head for awhile now, so I
thought I would finally ask:
My understanding of meshes is not complete, but in theory, it seems like it
would possible to take a mesh object, and convert each of the mesh triangles
(including normals) into dissected CSG spheres which are then scaled,
rotated, and translated into place.
Has anyone ever experimented with this? Obviously, render time would be
much slower, especially if many difference operations are involved, and it
just might be impossible with today's hardware and todays' large meshes.
Additionally, I would guess that uv_mapping would be out of the question
without a specific patch that supports this. Nevertheless, it could be a
useful tool in some, if not many, situations.
--
Jeremy
www.beantoad.com
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