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"frozen" <fro### [at] thefrozenno-ipcom> wrote in message
news:web.414b28be90d95b221fc26f130@news.povray.org...
> "Fernando G. del Cueto" <fcu### [at] riceedu> wrote:
>> What program did you use for your trees?
>
> POV-Tree 1.5b by Gena Obukhov which uses the tree algorithm from Tom Aust
>
>>
>> As a side note, I recommend you use jpeg insted of gif. Gif has a 256
>> color limit that sucks for this kind of images.
>
> Okay, thanks! I forgot about the color limit... I will attach a
> PNG-version.
>
>
I really like your idea for this scene! :-) Personally, I like the walls,
but if you want to break it up a little, you could also add a door. Just a
thought.
The blades of grass seem a little bit large and/or thick. I would try
making them a little bit thinner (less wide), and maybe a little shorter.
But again, that's up to you.
Referring to your response to Tim's post, it seems strange (to me) that this
scene would take 8 hours to render on an Athlon 1800+ without any radiosity.
Do you happen to have any complex (or somewhat complex) "difference"
operations being performed on the walls? Other than that, things like
area_lights and focal blur would slow down a render, but it doesn't appear
that you're using either of those. If the walls are isosurfaces, that could
also slow things down (not that iso-surfaces are a bad idea).
Also, make sure you have Gena's modified version of TomTree
(http://propro.ru/go/Wshop/povtree/tomtree-1.5.zip). It speeds up tree
creation by quite a bit.
If you're relatively new to using radiosity, it's as simple as adding a
couple lines of code to the global_settings section:
ambient_light off //optional, but generally recommended for a scene like
this
radiosity {count 100} // higher counts mean slower renders
Tweaking can always be done later. I'm not sure what your current
skill-level is, so I'm sorry if I'm oversimplifying something. Radiosity is
very difficult to master, but POV-Ray has an excellent tutorial on it.
I really like this scene though. I'll be quite interested in seeing the
final outcome. Post it here when you're done! I hope my suggestions have
been helpful.
(Also, JPEG is the preferred method for posting here, simply because not
everyone has broadband, I assume.)
--
Jeremy
www.beantoad.com
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