POV-Ray : Newsgroups : povray.newusers : Problems declaring objects : Re: Problems declaring objects Server Time
30 Jul 2024 10:24:47 EDT (-0400)
  Re: Problems declaring objects  
From: Oleguer Vilella
Date: 15 Sep 2004 14:30:59
Message: <41488a63@news.povray.org>
Yes, you have the reason, that's very confused. Now I'm simplifing them,
because is very confused. I don't like this kind of numbers, some of them
are very big and they are multiplied a lot of times, I must reduce them.

Thank you very much,
Oleguer






mensaje news:4148590f$1@news.povray.org...
> I've just used your scene and took a look at it. Have you tried moving the
> camera?
> If, for example, you place the camera at <-20,8,0> you'll notice a few
> problems your clock has.
>
> It seems to me like you are building the clock to work from a specific
> angle, instead, you should try building the clock as it would be in real
> world. Maybe by measuring a real clock, you can see how high certain
objects
> are, and how thick, etc. Another thing you should try to do is keep the
code
> clean and easy to understand. For example, the white dots you use to
> represent 12, 3, 6 and 9 o'clock are translated multiple times before they
> are at their final location.
>
> Just take your first white sphere. It is centered at <-0.3,-0.7,0> and you
> translate it by <2.1,9.7,-4>. Then, later, you reference the object and
then
> apply "translate 0.5 scale 0.5" to it. It would be much easier to simply
> create the sphere at <0,0,0>, then position it where you want it using a
> single "translate", e.g. like this:
> sphere{<0,0,0>,0.1 pigment{color White}finish{ambient 1}
> translate <1.8,9,-4>
> }
>
> Or, much easier, like this:
> sphere{<1.8,9,-4>,0.1 pigment{color White}finish{ambient 1}}
>
> A question that comes to mind when looking at the object and your
questions
> is if you properly understand the cartesian coordinate system used by
> POV-Ray? This is not meant to taunt you, but a proper understanding of it
> would be very useful when working with POV-Ray. Did you take a few
Advanced
> Geometry classes at school or college, by any chance? You'd get a good
idea
> of the coordinate system that way.
>
> -- 
> "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>
>
>


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