POV-Ray : Newsgroups : povray.programming : Alternative Box Intersection Algorithm : Re: Alternative Box Intersection Algorithm Server Time
30 Jun 2024 12:14:16 EDT (-0400)
  Re: Alternative Box Intersection Algorithm  
From: Warp
Date: 14 Sep 2004 19:07:31
Message: <414779b3@news.povray.org>
Ryan Lamansky <Spa### [at] kardaxcom> wrote:
> > But it does not work on non-IEEE floating point systems.   The C 
> > language standards do not guarantee this to work like you expect it.

> How about C++?

  Most of the C standard holds for C++ as well.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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