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Vladimir <nomail@nomail> wrote:
> > - The scene code for the entire scene and the close ups should be the same,
> > so using different values for function based height fields is not allowed.
> I have thought of a way round my original problem by using a calculation
> that will calculate the complexity of the heightfields depending on the
> image size. Since the code will modify itself I think this will make it
> legal.
That sounds just like a loophole around the rule.
(Unless "using different values for function based height fields is
not allowed" implies "except if these values are automatically calculated
from the image_width and image_height identifiers".)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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