|
|
Marc Jacquier wrote:
> On this point, I think using radiosity means you have to put ambient 0 on
> every texture you don't want to be emitting light.
Not explicitly; assuming those textures don't already have individual
ambient settings, setting ambient 0 in #default will do the trick.
Textures that ARE supposed to glow can still have nonzero ambient.
On this note.. Bryan, if you replace the ambient with radiosity, low
quality settings will work fine (count 5 - 30, recursion 1, error_bound
1 - .5). You can always increase them later if you want to pick out
small details.
-Xplo
Post a reply to this message
|
|