> Really nice!
Thanks!
The "cell-shading" is done by uv-mapping a pigment to the bicubic patches.
The pattern i used is the first hand made pigment using functions i ever
made, so i'm sort of proud of it :-).
The texture for the floor is a simple bitmap from
http://www.fromthedirt.com/textures/textures.html (link found in thread
"More Wings3D learning... (140Kb)").
"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:4141a26e$1@news.povray.org...
> Really nice! The best ones are IMHO the cell-shaded ones. Did you cell
> shade them using a texture, slope map or is it some kind of geometry
> trick (a la "painting" the edges with cylinders)?
> The floor is also pretty impressive. Would you mind to share its texture?
>
> Keep up the good work,
> Florian
> --
> The best way to accelerate a Windows PC is by 9.81 m/s^2
> [------------ http://www.torfbold.com - POV-Ray gallery ------------]
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