|
|
I tried this
#declare Flame=interior{
media {
// (---general values---)
intervals 10 // number of intervals used for sampling [10]
samples 1,1 // minimum and maximum number of samples taken
per interval [1,1]
confidence 0.9 // statistic parameter higher->better quality
[0.9]
variance 1.0/128 // statistic parameter lower->better quality
[1.0/128]
ratio 0.9 // distribution between lit and unlit areas
[0.9]
// (---media types---)
emission rgb<1,.8,.8> // emitting media, emit light of specified
color
// (---method---)
method 3 // adaptive sampling
density{cylindrical scale 1.2 }
density{cylindrical scale 1.1 }
density{cylindrical}
density{crackle turbulence 3 scale <1,10,1>}
}
and then I tried
... interior{Flame} in my object...
It didn't work... why? It works for pigments, textures, normals...
Post a reply to this message
|
|