|
|
> The error occurs before rendering starts.
> While leaving a potential bug or misunderstanding without resolving it
> isn't usually something I do, I've decided that I'm just going to make my
> own approximation to a human, using merged sphered in Moray. If it's just
> going to be a whispy ghost, it doesn't have to look very good when solid.
You might be hitting the same problem I had. Heres the code I used. Note
that the sphere is much bigger than the Knight object and this gives it room
to be turbulated. The Knight object was just a simple CSG object.
#declare myObject = object { Knight rotate <0,-45*2,0> };
sphere {
<0,0,0>,
10
scale <1,2,1>
texture { pigment { Clear } }
//texture { pigment { rgbt <1,0,0,1> } }
hollow
interior {
media {
emission rgb (White*.5) //.3
scattering {1, 3}
intervals 15 // default is 10
samples 1,10 // default is 1,1
method 3 // 3 was the default to be used
density {
pigment_pattern {object {myObject 0,
1}}
color_map {[0 rgb 0][1 rgb 1]}
warp {
turbulence <0,0,0>
}
}
}
}
Post a reply to this message
|
|