"Slime" <fak### [at] emailaddress> wrote in message
news:413e126b$1@news.povray.org...
>> I can think of a possible way to do it by using "once" and
>> then translating each occurrence and layering the textures. Is that what
>> you have in mind?
>
> Pretty much, yeah. It might slow down the texture evaluation since there
> would be 6 layers. Or maybe you could use a texture_map with some sort of
> function that easily divided up the XY plane into the 6 areas. Gradient
> patterns could also be used.
>
Thanks again for the help, Slime! (that sounds uncomplimentary, somehow.)
I'll give this a try.
--
Jeremy
www.beantoad.com
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