POV-Ray : Newsgroups : povray.general : uv_mapping around a box : Re: uv_mapping around a box Server Time
2 Aug 2024 16:21:28 EDT (-0400)
  Re: uv_mapping around a box  
From: Jeremy M  Praay
Date: 7 Sep 2004 16:18:28
Message: <413e1794$1@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote in message 
news:413e126b$1@news.povray.org...
>> I can think of a possible way to do it by using "once" and
>> then translating each occurrence and layering the textures.  Is that what
>> you have in mind?
>
> Pretty much, yeah. It might slow down the texture evaluation since there
> would be 6 layers. Or maybe you could use a texture_map with some sort of
> function that easily divided up the XY plane into the 6 areas. Gradient
> patterns could also be used.
>

Thanks again for the help, Slime! (that sounds uncomplimentary, somehow.) 
I'll give this a try.

-- 
Jeremy
www.beantoad.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.