> I can think of a possible way to do it by using "once" and
> then translating each occurrence and layering the textures. Is that what
> you have in mind?
Pretty much, yeah. It might slow down the texture evaluation since there
would be 6 layers. Or maybe you could use a texture_map with some sort of
function that easily divided up the XY plane into the 6 areas. Gradient
patterns could also be used.
- Slime
[ http://www.slimeland.com/ ]
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