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emkaah nous apporta ses lumieres ainsi en ce 28-08-2004 15:07... :
> Thanks, but that was not the point I am trying to make. But to clear
> things up I refrase the question;
>
> I get the idea that:
>
> #declare SphereA = sphere{<0,0,0>,5}
>
> #declare Count = 0;
> union{
> #while (Count<5)
> object{SphereA translate x*2*Count}
> #declare Count = Count + 1;
> #end
> pigment{Green}
> }
>
> uses a lot more memory then:
>
> union{
> sphere{<0,0,0>,5 translate x*2}
> sphere{<0,0,0>,5 translate x*4}
> sphere{<0,0,0>,5 translate x*6}
> sphere{<0,0,0>,5 translate x*8}
> sphere{<0,0,0>,5 translate x*10}
> pigment{Green}
> }
>
> I solve this problem by writing it to a .inc file with the #write
> function. I just didn't expect a big difference in memory usage with
> the two methods.
>
They should use about the same amount of memory. Case 1 use a little
memory for the variable, case 2 use some more memory for the source. If
you increase the count to 500, then case 2 will use more memory: the 500
individualy defined spheres source code. The alocated memory during
parse will be the same, to one variable.
Alain
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