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"Slime" <fak### [at] emailaddress> wrote in message
news:413b703c$1@news.povray.org...
> > Basically, then I'm left with a
> > 1400x700 image (in x direction: 200+500+200+500, in y direction:
> > 200+300+200) layed out in the wrap-around shape that the documentation
> > shows.
>
> Regardless of what size the sides of the box are, each box face in your
> image must be 1/4 of the image width and 1/3 of the image height, as shown
> in the image in the documentation. If you have some faces which are 200
> pixels wide and some which are 500 pixels wide, they won't UV map onto the
> box in any sensible way.
>
> One solution: Take each of the individual faces in a 2D editor and resize
> them to 200x200 pixels (this may make the images appear squeezed
> horizontally or vertically, but that effect will be reversed when they are
> placed on the box which is not 1x1x1 in size). Then composite them in an
> 800x600 image. This image should UV map properly without any
> transformations.
>
Thanks for the help. I see how it works now. As far as the image is
concerned, all sides are equal in size.
For any non-square box, that seems like a real pain. I think I'll just map
the images onto each face of the box by creating each face separately and
not using uv_mapping. That actually sounds easier to me than stretching my
images in strange ways.
--
Jeremy
www.beantoad.com
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