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> > Josh suggested to replace the bricks with a heightfield.
> > That won't speed up anything, assuming you didn't use
> CSG for the bricks.
>
> I thought height fields were quicker than big csg's, that's my experience
> anyway.
>
> I'm interested in any stats if you have them? :)
Heightfields are definitely quicker than CSG "difference" and "intersection"
(also called boolean operations) but what I meant was, heightfields are not
quicker than standard primitives. So if you have 5000 boxes, they will
render as quickly as 1 heightfield, as long as you don't use boolean
operations.
Hope that makes sense. :-)
Regards,
Hugo
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