POV-Ray : Newsgroups : povray.newusers : How to get a texture like (y>0.8 & z>0.9) -> texture a else -> texture= b? : Re: How to get a texture like (y>0.8 & z>0.9) -> texture a else -> texture= b? Server Time
30 Jul 2024 06:24:23 EDT (-0400)
  Re: How to get a texture like (y>0.8 & z>0.9) -> texture a else -> texture= b?  
From: Josh
Date: 3 Sep 2004 11:32:17
Message: <41388e81$1@news.povray.org>
You might try using an object-texture texture map.  Object textures are
block based, so you specifiy two pigments or textures, for for the object
and one for outside the object.  Once you've done that you can position the
"object" at the coordinates you specified.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.