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Yes, Ok Josk. it works properly.
I understood why my code didn't work.
I added "clipped_by { plane { y, 0 } }"
Thank you. Regards,
Oleguer
news:4138477d$1@news.povray.org...
> try this
>
> #declare WallTexture = texture {
> pigment {
> brick Gray75,((Red *.1)+(DarkBrown*.9)) mortar 0.4
> }
> normal {
> brick normal {bumps scale .01}, normal { agate scale
> <.15,.1,.1>} mortar 0.4
> }
> finish {
> ambient 0
> }
> scale <.3,.3,.5>
> };
>
> box {
> <-100,0,0>,
> <100,100,1>
> texture { WallTexture }
> }
>
>
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