POV-Ray : Newsgroups : povray.newusers : Double like a bridge : Re: Double like a bridge Server Time
30 Jul 2024 06:18:27 EDT (-0400)
  Re: Double like a bridge  
From: JWV
Date: 2 Sep 2004 15:19:55
Message: <4137725b$1@news.povray.org>
you mean you want to bend it in the middle? For as far as i know, you can
not do this without using the bend macro. But i can't find that macro at the
moment, sorry.

JWV
"Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
news:413763bc$1@news.povray.org...
> No, maybe my explanation wasn't correct.
> I want to turn it like a bridge, I want to make and angle in the middle of
> the object and keep the ends of the object straight.
> Well I thinks thats better than the other.
>
> Thanks,
> Oleguer
>

> news:41374812$1@news.povray.org...
> > you canscale the same object by -x. This will mirror the object in the
YZ
> > plane.
> >
> > object { Cuc (8) rotate z*105                      translate <-8, -5,
> >  }
> > object { Cuc (8) rotate z*105 scale -x          translate <-8, -5, 0>  }
> >
> >
> > Greetings
> >
> > JWV
> >
> >
> > "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> > news:4136f07d@news.povray.org...
> > > Hello all,
> > >
> > > I'm traying to double this objecte like a bridge, but I only want to
> > double
> > > in the middle of it, the extremes should be straights. I don't know
who
> > can
> > > I do it. Can anyone help me?
> > >
> > > The code is:
> > > ====================================
> > > #include "colors.inc"
> > > #include "textures.inc"
> > >
> > > camera { location <0, 0, -23> look_at <0, 0, 0> focal_point <-15, -9,
> 0> }
> > > light_source { <-5, 2, -15> color rgb <2, 2, 2> }
> > > light_source { <10, 2, 0.> color rgb <1, 1, 1>  }
> > > background { color White }
> > >
> > >
> > > #macro Cuc (How_many_blobs)
> > > #local HM_Blobs_remanente = How_many_blobs ;
> > >
> > > blob {
> > > threshold .6
> > > #while (HM_Blobs_remanente>0)
> > >
> > > sphere { <0, HM_Blobs_remanente*1.2 ,0> 1 , 1 }
> > >
> > > #local HM_Blobs_remanente = HM_Blobs_remanente-1 ;
> > >
> > > #end
> > > scale 0.5
> > > pigment { Gray*0.75 }
> > > finish { phong .4 }
> > > }
> > > #end
> > >
> > > object { Cuc (8) rotate z*105 translate <-8, -5, 0>  }
> > > =================================
> > >
> > > Thanks in advance,
> > > Oleguer
> > >
> > >
> >
> >
>
>


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