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> After attempting your code, I can see that there is definitely some sort
of
> problem with using the object pattern in a density block. It doesn't seem
to
> accept any LIST_ITEM_A/B values as "3.5.11.23 Object Pattern" in the
> documentation says it should, and if you don't specify anything then it
says
> "missing pigment".
Yep, thats one of the errors that made me think it was my syntax
>
> I'm not sure if this is intended behavior. Regardless, it can be worked
> around with a pigment_pattern:
>
> density {
> pigment_pattern {object {myObject 0, 1}}
> color_map {[0 rgb 0][1 rgb 1]}
> }
Ah - ha! "pigment_pattern" is a new one on me. There's so much to learn.
Thanks very much for you help it is appreciated. If you add ...
warp {
turbulence <0,3,0>
}
... to the density block, you'll see what I was attempting.
I was inspired by an image someone posted here that used media filled chess
pieces for a "Hollographic" look.
I want to try the same but have the media vaporise when the board gets shut
down. It could be a mighty cool animation.
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