|
![](/i/fill.gif) |
Zeger Knaepen <zeg### [at] student kuleuven ac be> wrote:
> Why post-processing ? Can't the 'bleeding' be computed while tracing ? When a
> pixel is brighter than can be represented, just add some of that color to the
> surrounding pixels. Won't this solve the AA-problem?
It will probably require changing the way POV-Ray handles the rendered
image. It would need to be able to change previously traced pixels (which
currently might already have been saved to the destination file) and
pixels yet to be traced.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |