|
![](/i/fill.gif) |
"Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote in message
news:Xns9555A63CFFB51raf256com@203.29.75.35...
> war### [at] tag povray org news:41332a06@news.povray.org
>
> > It will appear larger than it really is, even in the human eye (and
> > specially in a photograph).
> >
>
> So that's a task for post-processing.
Why post-processing ? Can't the 'bleeding' be computed while tracing ? When a
pixel is brighter than can be represented, just add some of that color to the
surrounding pixels. Won't this solve the AA-problem?
Or am I talking nonsense here? :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
![](/i/fill.gif) |