POV-Ray : Newsgroups : povray.general : Boned mesh file formats? : Re: Boned mesh file formats? Server Time
2 Aug 2024 22:18:15 EDT (-0400)
  Re: Boned mesh file formats?  
From: clipper
Date: 30 Aug 2004 05:36:35
Message: <4132f523$1@news.povray.org>


> I'm not sure I have the required skills, but I'd like to write a program in
> Java that can import a boned mesh in some format, move the bones around,
> deform the mesh according to the moved bones and then export the mesh as a
> mesh2 for example.
> 
> Are there any widely used formats for boned meshes?
> 
> It should contain the mesh (typically a character in some standard pose),
> the bones in the same standard pose, and data about which vertices are
> affected by which bones.
> 
> However, in order to deform the mesh correctly, I'd probably also have to
> know the algorithm used for the deforming. Even with that available I might
> not have the skills, but I can always hope.
> 
> I think I have to base it all on a pre-existing format for boned meshes,
> because how else would people be able to actually create those boned meshes?
> I certainly don't have the skills to create a graphical mesh and boning
> modeler/editor.
> 
> Any ideas?
> 
> Rune
You may have a look at this
http://projects.blender.org/projects/makeh

I havn't look further whet it is exactly but I thought it might be usefull.

--
Clipper


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