POV-Ray : Newsgroups : povray.general : Dust : Re: Dust Server Time
2 Aug 2024 16:27:53 EDT (-0400)
  Re: Dust  
From: Jaime Vives Piqueres
Date: 29 Aug 2004 14:41:02
Message: <4132233e$1@news.povray.org>
Vladimir, I think you need to use the "slope y" pattern on a texture 
map, with a very grainy texture for the horizontal parts and transparent 
for the rest, like I did for my beach scene:

http://www.ignorancia.org/images/personal/coinchas-8b.jpg

I never tried to use this trick for a layer of dust, but I think it can 
be very difficult to adjust (dust particles are much smaller than sand 
grains).

--
Jaime


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