POV-Ray : Newsgroups : povray.general : Boned mesh file formats? : Re: Some answers Server Time
3 Aug 2024 00:20:07 EDT (-0400)
  Re: Some answers  
From: John VanSickle
Date: 27 Aug 2004 19:33:46
Message: <412fc4da$1@news.povray.org>
Sascha Ledinsky wrote:
> Rune wrote:
> 
>> andrel wrote:
>>
>>> Have you thought about more complicated things, like
>>> some flesh bulging out when a join moves? Simply because
>>> of conservation of volume.
>>
>> No, I think the problem we are facing is complicated enough without
>> considering these things.
> 
> You will need at least *something* - take, for example, an arm or leg of 
> a human model: If it bends to the maximum allowed angle (let's say 170 
> degrees), the upper and lower parts would intersect, which would look 
> quite odd in an animation.
> The easiest solution are IMHO morphs. If you'd have a morph for the 
> fully bended arm, you could apply it partially before actually applying 
> the rotation:

I'll have to give this some thought.  Right now I'm working on the
subdivision preview (which I'm doing with Bezier patches).

Regards,
John


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