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Rune wrote:
> Rune wrote:
>
>>Yes. Your format and the game-related formats I was looking at seem
>>to have in common that each vertex is attached to one bone only, not
>>multiple bones, each with a weight of influence.
>
>
> Actually the Unreal skeletal model format does have multiple-bone influence
> on vertices, as it can be seen in this document:
> http://udn.epicgames.com/Two/SkeletalSetup
>
> My guess is that any serious skeletal mesh format that is under active
> development will end up supporting this. Having each vertex attached to one
> bone only simply is too restrictive.
I am considering this, or (perhaps) a vertex that is derived from a
weighted sum of other vertices.
Regards,
John
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