POV-Ray : Newsgroups : povray.general : Boned mesh file formats? : Re: Some answers Server Time
3 Aug 2024 00:27:42 EDT (-0400)
  Re: Some answers  
From: John VanSickle
Date: 27 Aug 2004 19:25:51
Message: <412fc2ff$1@news.povray.org>
Rune wrote:

> Rune wrote:
> 
>>Yes. Your format and the game-related formats I was looking at seem
>>to have in common that each vertex is attached to one bone only, not
>>multiple bones, each with a weight of influence.
> 
> 
> Actually the Unreal skeletal model format does have multiple-bone influence
> on vertices, as it can be seen in this document:
> http://udn.epicgames.com/Two/SkeletalSetup
> 
> My guess is that any serious skeletal mesh format that is under active
> development will end up supporting this. Having each vertex attached to one
> bone only simply is too restrictive.

I am considering this, or (perhaps) a vertex that is derived from a
weighted sum of other vertices.

Regards,
John


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