> Ok, so I found a surface subdivision patch made by Xiaobin Wu and Jianhua
> Fan
> (http://www.cise.ufl.edu/~xwu/Pov-Sub/) and whoaa! Three lines of code added
> and it turns out pretty nice!
The edges are still spikey - but hey, I bet it renders /slightly/ faster
than an isosurface...
Wonder if you could do it with a sphere_sweep?
Dam fine image either way... I wish I knew how to do cool stuff...
Andrew @ home.
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