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Thorsten Froehlich wrote:
> So what you need to do is rather trivial: Learn to understand that
> POV-Ray is not like a camera, it is like a window. When you look
> out, your eyes would adjust and you would not get over-exposure. As
> outlined, POV-Ray cannot do this, so to what you would when it is to
> bright somewhere: Turn down your light.
>
> Yes, the dark parts of the scene will not be visible, but they are not
> visible in the real world either. And what you will get is
> more/better realism!
No. The human eye has a much wider dynamic range than what a monitor (or a
photograph) can represent. The real world and POV-Ray scenes alike can have
a huge dynamic range, while a photograph and an image format (the ones
currently supported by POV-Ray) alike can only represent a limited dynamic
range. Thus, rendering an image is much more like capturing a photograph
than it is like looking out the window.
Besides, your statement represents a very very subjective opinion on how
POV-Ray should be used, and lots of great artwork made with POV-Ray couldn't
have been made had this advise been followed.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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