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Sascha Ledinsky wrote:
> You will need at least *something* - take, for example, an arm or leg
> of a human model: If it bends to the maximum allowed angle (let's say
> 170 degrees), the upper and lower parts would intersect
Not necessarily if the vertices around the joint moves by an average between
the two bones. I think.
> I'm about to implement it in my modeler (which used a spline based
> approach and outputs bicubic patches to pov-ray), and use an xml-style
> file format...
That sounds interesting. I'm curious, how have you managed to get around the
topology problem with bicubic patches? Triangular bicubic patches are not
supported in POV-Ray, and I've never seen three bicubic patches sharing one
corner fit seamlessly together. Well, seamlessly I have seen, but not with a
completely smooth surface...
I'd be interested in hearing more about your plans and the format.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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