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Warp wrote:
> You are correct in that the physically correct interpretation of
> overbright areas in the image is that their brightness should "bleed"
> to nearby pixels
> If this photographic phenomenon should be simulated, it would be
> the task of an algorithm developed for that specific task.
Okay, I agree about that.
But we also agree that clipping prior to antialiasing should be possible, as
it has always been prior to POV-Ray 3.6?
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk
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