POV-Ray : Newsgroups : povray.general : Boned mesh file formats? : Re: Some answers Server Time
2 Aug 2024 22:15:37 EDT (-0400)
  Re: Some answers  
From: Rune
Date: 27 Aug 2004 07:02:06
Message: <412f14ae$1@news.povray.org>
andrel wrote:
> Have you thought about more complicated things, like
> some flesh bulging out when a join moves? Simply because
> of conservation of volume.

No, I think the problem we are facing is complicated enough without
considering these things. I'm also fairly sure that while it might be
possible to find existing formats for skeletal meshes that it would be
possible to support, such formats would not include such advanced features
(or specifications on how to implement them).

> Are there restrictions on the angle of the joints?

I'm not working on a graphical bone-editor, so restrictions on joints is not
my department. Might be relevant for John VanSickle though.

> There is also the issue of the muscle contracting
> giving mesh deformations at the position of the muscle
> and not close to the joint.

Again, way too complicated when we don't even have the basics down yet.

Rune
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